The Video Game Recession

Photo of Douglas A. McIntyre
By Douglas A. McIntyre Published
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The holiday season should be the best part of the year for video game hardware and software makers. But research firm NPD said industry sales fell 21% in December to $3.99 billion. Hardware sales dropped 28%; software sales were down 14%. NPD experts commented that some of the fall off was due to the migration of games to smartphones and other portable devices. However, this did not account for the entire drop. Games are relatively inexpensive, even for traditional platforms, so their sales over the holidays should have been at least modest.

The NPD figures can be read in two ways, and neither is good for the industry. The first is that as gamers move to smartphones they pay less for games. It is a sort of “creative destruction” as one business model gives way to another. In the meantime, revenue across the entire industry falls, which means from a sales standpoint it is a secular retreat.

The more ominous theory about the drop in game sales is that consumers felt pinched during the holidays — more than some retail figures indicated. However, when the government released December retail sales, the information showed an increase of only 0.1% to $400.6 billion. Consumer spending shows that the caution that marked the early part of the year never really disappeared.

A game console costs about $250. A game retails for $50 or so. These prices are within the reach of many American consumers. A game console is a gift that keeps on giving, game after video game. Yet, fewer people were giving them, by far, than they were a year ago.

Douglas A. McIntyre

Photo of Douglas A. McIntyre
About the Author Douglas A. McIntyre →

Douglas A. McIntyre is the co-founder, chief executive officer and editor in chief of 24/7 Wall St. and 24/7 Tempo. He has held these jobs since 2006.

McIntyre has written thousands of articles for 24/7 Wall St. He is an expert on corporate finance, the automotive industry, media companies and international finance. He has edited articles on national demographics, sports, personal income and travel.

His work has been quoted or mentioned in The New York Times, The Wall Street Journal, Los Angeles Times, The Washington Post, NBC News, Time, The New Yorker, HuffPost USA Today, Business Insider, Yahoo, AOL, MarketWatch, The Atlantic, Bloomberg, New York Post, Chicago Tribune, Forbes, The Guardian and many other major publications. McIntyre has been a guest on CNBC, the BBC and television and radio stations across the country.

A magna cum laude graduate of Harvard College, McIntyre also was president of The Harvard Advocate. Founded in 1866, the Advocate is the oldest college publication in the United States.

TheStreet.com, Comps.com and Edgar Online are some of the public companies for which McIntyre served on the board of directors. He was a Vicinity Corporation board member when the company was sold to Microsoft in 2002. He served on the audit committees of some of these companies.

McIntyre has been the CEO of FutureSource, a provider of trading terminals and news to commodities and futures traders. He was president of Switchboard, the online phone directory company. He served as chairman and CEO of On2 Technologies, the video compression company that provided video compression software for Adobe’s Flash. Google bought On2 in 2009.

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