Too Many Apple (AAPL) Stores

Photo of Douglas A. McIntyre
By Douglas A. McIntyre Updated Published
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appleApple (NASDAQ:AAPL) will have too many retail stores at some point. It will face the “Starbucks problem” of over-building. Starbucks once boasted that it would eventually have 40,000 coffee shops worldwide. It will be lucky to end up with 20,000.

A $3 cup of coffee is not a $1,500 Mac. Apple will reach a ceiling of profitable retail stores at a count much lower than Starbucks.

Apple has 279 stores and is adding to that total at the rate of about 50 per year and that pace is likely to increase. According to CNET, 170 million people visited Apple outlets in the company’s 2009 fiscal year and during that period the company brought in $6.6  billion of its $29.9 billion in revenue through sales at retail.

Much of that retail revenue did not come from dedicated Apple locations. Best Buy (NYSE:BBY) sells Macs. There is no easy way to determine the portion of Apple computer sales that come though its own stores.

Apple faces the classic dilemma of electronics companies that sell their products both online and at retail. Store locations are expensive, especially the in the prime areas Apple chooses for its locations. Talent is expensive, too. Apple wants people with handset and computer skills working with it precious potential customers. Apple could adopt the tactic that Dell (NASDAQ:DELL) had for many years. People who want a Mac can buy it online or not at all.

Apple believes that getting new Mac customers and switching people from PC machines requires them to see and touch its computers. That might be true with other products, but the Apple aura extends so broadly that it could be argued that the Mac sells itself. The limit to high volume sales of the Mac is likely to be based more on its high price point than whether people have held a Mac in their hands. Obviously, a large portion of Mac buyers have looked at or worked on Apple computers owned by friends, relatives, and co-workers.

The retail business can be humbling. A computer sold through a store has a much lower margin than if the same Mac is sold online. Apple cannot afford to make low profits on store-sold computers and hope to make it up on volume, although that may be less true for a company that has nearly $25 billion of cash in the bank than it is of others in the retail business.

Douglas A. McIntyre

Photo of Douglas A. McIntyre
About the Author Douglas A. McIntyre →

Douglas A. McIntyre is the co-founder, chief executive officer and editor in chief of 24/7 Wall St. and 24/7 Tempo. He has held these jobs since 2006.

McIntyre has written thousands of articles for 24/7 Wall St. He is an expert on corporate finance, the automotive industry, media companies and international finance. He has edited articles on national demographics, sports, personal income and travel.

His work has been quoted or mentioned in The New York Times, The Wall Street Journal, Los Angeles Times, The Washington Post, NBC News, Time, The New Yorker, HuffPost USA Today, Business Insider, Yahoo, AOL, MarketWatch, The Atlantic, Bloomberg, New York Post, Chicago Tribune, Forbes, The Guardian and many other major publications. McIntyre has been a guest on CNBC, the BBC and television and radio stations across the country.

A magna cum laude graduate of Harvard College, McIntyre also was president of The Harvard Advocate. Founded in 1866, the Advocate is the oldest college publication in the United States.

TheStreet.com, Comps.com and Edgar Online are some of the public companies for which McIntyre served on the board of directors. He was a Vicinity Corporation board member when the company was sold to Microsoft in 2002. He served on the audit committees of some of these companies.

McIntyre has been the CEO of FutureSource, a provider of trading terminals and news to commodities and futures traders. He was president of Switchboard, the online phone directory company. He served as chairman and CEO of On2 Technologies, the video compression company that provided video compression software for Adobe’s Flash. Google bought On2 in 2009.

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