Why GameStop Earnings Didn’t Live Up to Expectations

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By Chris Lange Updated Published
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Why GameStop Earnings Didn’t Live Up to Expectations

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GameStop Corp. (NYSE: GME) reported its most recent earnings results after the markets closed on Thursday. The company watched its shares sink early on Friday following a weaker-than-expected report. The main issues that we saw in this report concerned the top line, comparable sales and guidance.

The company said that it had $0.27 in earnings per share (EPS) on $1.63 billion in revenue for the fiscal second-quarter. The consensus estimates from Thomson Reuters had called for $0.27 EPS and revenue of $1.72 billion. In the same period of the previous year, GameStop posted EPS of $0.31 and $1.76 billion in revenue.

Consolidated comparable store sales declined 10.6% (−12.5% in the U.S. and −5.9% internationally). Video game sales were affected by a lack of new titles to offset strong title launches in the second quarter from last year, such as “Batman: Arkham Knight” and “Elder Scrolls Online,” as well as a decline in hardware sales caused primarily by new information being released about upcoming new consoles. Pre-owned sales significantly outperformed the new side of the video game business, declining only 3.2% compared to last year.

In terms of guidance for the fiscal third-quarter, the company expects EPS to be in the range of $0.53 to $0.58, and for comparable sales to range from −2.0% to 1.0%. The consensus estimates are $0.53 in EPS on $2.07 billion in revenue for the quarter.

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The board of directors declared a quarterly cash dividend of $0.37 per common share payable on September 22 to shareholders of record as of the close of business on September 9.

Paul Raines, CEO of GameStop, commented on earnings:

As expected, the continued growth and increased profit contribution of our non-physical gaming businesses drove our second quarter results. Tech Brands sales grew more than 50%, omni-channel sales increased 16%, Collectibles sales more than doubled and year-to-date, more than half of GameStop’s operating earnings have come from non-physical gaming categories. These new businesses offset a tough quarter for video gaming and prove that our diversification strategy is succeeding.

On the books, GameStop’s cash and cash equivalents totaled $289.5 million at the end of the quarter, versus $136.2 million in the same period from last year.

Shares of GameStop closed Thursday up 1.4% at $32.16, with a consensus analyst price target of $35.10 and a 52-week trading range of $24.33 to $47.62. Following the release of the earnings report, the stock was down 8% at $29.60 in early trading indications Friday.

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Photo of Chris Lange
About the Author Chris Lange →

Chris Lange is a writer for 24/7 Wall St., based in Houston. He has covered financial markets over the past decade with an emphasis on healthcare, tech, and IPOs. During this time, he has published thousands of articles with insightful analysis across these complex fields. Currently, Lange's focus is on military and geopolitical topics.

Lange's work has been quoted or mentioned in Forbes, The New York Times, Business Insider, USA Today, MSN, Yahoo, The Verge, Vice, The Intelligencer, Quartz, Nasdaq, The Motley Fool, Fox Business, International Business Times, The Street, Seeking Alpha, Barron’s, Benzinga, and many other major publications.

A graduate of Southwestern University in Georgetown, Texas, Lange majored in business with a particular focus on investments. He has previous experience in the banking industry and startups.

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