Smartphone Users Download Apps, But Don’t Use Them–Because They Can’t

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By Douglas A. McIntyre Updated Published
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Many smartphone owners download apps but do not use them, like the car buyer who asks for adjustable sets but never uses the settings.

The Pew Internet Project says that 35% of Americans who have access to apps add them to their phones, but only 24% use them.

People who own Apple Inc (NASDAQ: AAPL) iPhones and the handsets with the Google (NASDAQ: GOOG) Android operating system give them the same attention that they give PCs. But, smartphones are not PCs and most of the applications from app stores like Apple’s are useless.

“An apps culture is clearly emerging among some cell phone users, particularly men and young adults,” said Kristen Purcell, Associate Director for Research at the Pew Internet Project. “Still, it is clear that this is the early stage of adoption when many cell owners do not know what their phone can do. The apps market seems somewhat ahead of a majority of adult cell phone users.” That is the operative observation. Technology, whether it is a home theater, a smartphone, or a new car with GPS and modern cruise control is simply too complicated for the vast majority of people to use effectively. Each of these industries and the smartphone app sector are spending money to develop options are are essentially useless unless the customers can be sent to training sessions.

“Older adult cell phone users in particular do not use the apps that are on their phones, and one in ten adults with a cell phone (11%) are not even sure if their phone is equipped with apps,”  she says. Put another way, it would be just as well to disable the app download features on any smartphone sold to someone over 65 years old. They are just as likely to be injured in a car accident texting on their phones are they are to download an app and figure out how to use it.

As far as most of the population is concerned, cellphones are useful for voice communication, texting, taking pictures of children and vacations, and playing music. Otherwise, they are little better than bricks.

Douglas A. McIntyre

In addition to drawing on results from the Pew Internet Project’s own nationwide probability sample of 2,252 adults, this report also presents findings from The Nielsen Company’s Apps Playbook, a December 2009 survey of a nonprobability sample of 3,962 adult cell phone subscribers who had downloaded an app in the previous 30 days.

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About the Author Douglas A. McIntyre →

Douglas A. McIntyre is the co-founder, chief executive officer and editor in chief of 24/7 Wall St. and 24/7 Tempo. He has held these jobs since 2006.

McIntyre has written thousands of articles for 24/7 Wall St. He is an expert on corporate finance, the automotive industry, media companies and international finance. He has edited articles on national demographics, sports, personal income and travel.

His work has been quoted or mentioned in The New York Times, The Wall Street Journal, Los Angeles Times, The Washington Post, NBC News, Time, The New Yorker, HuffPost USA Today, Business Insider, Yahoo, AOL, MarketWatch, The Atlantic, Bloomberg, New York Post, Chicago Tribune, Forbes, The Guardian and many other major publications. McIntyre has been a guest on CNBC, the BBC and television and radio stations across the country.

A magna cum laude graduate of Harvard College, McIntyre also was president of The Harvard Advocate. Founded in 1866, the Advocate is the oldest college publication in the United States.

TheStreet.com, Comps.com and Edgar Online are some of the public companies for which McIntyre served on the board of directors. He was a Vicinity Corporation board member when the company was sold to Microsoft in 2002. He served on the audit committees of some of these companies.

McIntyre has been the CEO of FutureSource, a provider of trading terminals and news to commodities and futures traders. He was president of Switchboard, the online phone directory company. He served as chairman and CEO of On2 Technologies, the video compression company that provided video compression software for Adobe’s Flash. Google bought On2 in 2009.

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