U.S. Digital Game Sales Hit $1.1 Billion in July

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By Douglas A. McIntyre Updated Published
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Is it any wonder that the video game/smartphone game/social media game market is so complex and has reached a level of warfare that analysts can barely follow? Super Data released its report on the state of video games for July 2013. Among its most important findings is that digital game sales reached $1.1 billion. Of course, because so many games are free, it is hard to know whether the figure says much about the real status of the sector.

One thing is clear. Companies like Electronic Arts Inc. (NASDAQ: EA) and Zynga Inc. (NASDAQ: ZNGA) will continue to falter. As a matter of fact, one of the critical findings of the new study is particularly damning for Zynga:

In early July, King dethroned Zynga as the leading social game developer on Facebook by number of monthly active users (MAUs), despite having a much smaller portfolio of titles. With social platforms maturing, game companies that offer more complex game play and make better use of social functionality will continue to do well. King’s Candy Crush Saga generated an estimated $438,000/day in the month of July.

The primary reason there was any interest in the Zynga IPO was its prime spot on Facebook Inc. (NASDAQ: FB). Once that eroded, shares began to sell off.

As the long time success of console and PC based games continued to disappear, gaming has begun to look like almost all other “content” plays, be they news, long-form or short-form programming. The smartphone has begun to take the lion’s share of the industry. Even if smartphone companies other than Samsung and Apple Inc. (NASDAQ: AAPL) bleed red ink, the firms that use them as platforms have, in many cases, done remarkably well.

Mobile games continue to do well, totaling $271 million in revenues in July, up 32% from a year earlier. Overall conversion rates have been consistently above 5%, indicating that mobile gamers are becoming increasingly accustomed to spending on mobile games.

In July it was again Candy Crush Saga (King) and MARVEL War of Heroes (Mobage) that featured as the top grossing apps in the US. Kabam’s The Hobbit: Kingdoms of Middle Earth came in third as top grossing across all app stores, at the expense of Supercell’s Clash of Clans.

Facebook’s announcement to enter the mobile games market as a publisher may bring a wind of change to the top of the mobile games food chain, which has been dominated by a small group of titles. However, the effects may be a few months out as Facebook is selectively working with medium and small game developers.

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About the Author Douglas A. McIntyre →

Douglas A. McIntyre is the co-founder, chief executive officer and editor in chief of 24/7 Wall St. and 24/7 Tempo. He has held these jobs since 2006.

McIntyre has written thousands of articles for 24/7 Wall St. He is an expert on corporate finance, the automotive industry, media companies and international finance. He has edited articles on national demographics, sports, personal income and travel.

His work has been quoted or mentioned in The New York Times, The Wall Street Journal, Los Angeles Times, The Washington Post, NBC News, Time, The New Yorker, HuffPost USA Today, Business Insider, Yahoo, AOL, MarketWatch, The Atlantic, Bloomberg, New York Post, Chicago Tribune, Forbes, The Guardian and many other major publications. McIntyre has been a guest on CNBC, the BBC and television and radio stations across the country.

A magna cum laude graduate of Harvard College, McIntyre also was president of The Harvard Advocate. Founded in 1866, the Advocate is the oldest college publication in the United States.

TheStreet.com, Comps.com and Edgar Online are some of the public companies for which McIntyre served on the board of directors. He was a Vicinity Corporation board member when the company was sold to Microsoft in 2002. He served on the audit committees of some of these companies.

McIntyre has been the CEO of FutureSource, a provider of trading terminals and news to commodities and futures traders. He was president of Switchboard, the online phone directory company. He served as chairman and CEO of On2 Technologies, the video compression company that provided video compression software for Adobe’s Flash. Google bought On2 in 2009.

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