GameStop and the Death of Traditional Video Game Sales

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By Douglas A. McIntyre Published
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GameStop Corp. (NYSE: GME) announced earnings for the year and the fourth quarter that ended on January 31. Many investors were disappointed that video console sales were dropping. More important was GameStop’s view of its own future. It has stopped growing and actually may be shrinking.

For the quarter just ended:

Total global sales for the fourth quarter of 2014 were $3.48 billion, a 5.6% decrease (a 2.8% decrease in constant currency) compared to $3.68 billion in the prior year quarter as mobile and consumer electronics and new software growth was offset by a decrease in new hardware sales. Non-GAAP digital receipts increased 41.4% to $368.8 million, or $53.0 million of sales on a GAAP basis, led by growth of downloadable content and mobile digital sales. Consolidated comparable store sales declined 1.8% (a 1.4% decline in the U.S. and a 2.6% decline internationally) due primarily to overlapping the launch of Sony’s PlayStation 4 and Microsoft’s Xbox One in November 2013.

ALSO READ: Smartphone, Tablet Gaming Far Outpaces Handheld Console Games

In a world in which mobile sales of games have become critical, GameStop has not kept pace. Its forecast for the current year is that revenue could drop 1% and comparable store sales may only move up 1%. And the trend of game sales continues to run against it.

A recent study by PwC pointed out:

Mobile is delivering a new generation of gamers. Global mobile games revenue is forecast to reach US$15bn in 2018, rising at a CAGR of 9.6%. China, Japan and the US are key markets. Only advertising revenue, which is still relatively small, will grow at a faster rate within the video games segment. Rising smartphone ownership is increasing access to mobile games globally and has enabled innovation in gameplay and business models.

The GameStop model, which is primarily one based on bricks-and-mortar, has begun to face the similar problems of other traditional retail business models. Those traditional models have been overrun by e-commerce companies, led by Amazon.com Inc. (NASDAQ: AMZN). The process has continued even as traditional retailers try to move online.

Still more proof of the move of games to mobile is Apple Inc. (NASDAQ: AAPL) app downloads. Among the 20 most downloaded free apps, six are games. Of the 20 most popular paid apps, 13 are games. Given the size and scope of Apple’s app presence, the movement of games to mobile is an overwhelming trend.

GameStop’s business model is not only old, but aging more quickly. And there is no evidence that will change.

ALSO READ: The Worst Product Flops of All Time

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About the Author Douglas A. McIntyre →

Douglas A. McIntyre is the co-founder, chief executive officer and editor in chief of 24/7 Wall St. and 24/7 Tempo. He has held these jobs since 2006.

McIntyre has written thousands of articles for 24/7 Wall St. He is an expert on corporate finance, the automotive industry, media companies and international finance. He has edited articles on national demographics, sports, personal income and travel.

His work has been quoted or mentioned in The New York Times, The Wall Street Journal, Los Angeles Times, The Washington Post, NBC News, Time, The New Yorker, HuffPost USA Today, Business Insider, Yahoo, AOL, MarketWatch, The Atlantic, Bloomberg, New York Post, Chicago Tribune, Forbes, The Guardian and many other major publications. McIntyre has been a guest on CNBC, the BBC and television and radio stations across the country.

A magna cum laude graduate of Harvard College, McIntyre also was president of The Harvard Advocate. Founded in 1866, the Advocate is the oldest college publication in the United States.

TheStreet.com, Comps.com and Edgar Online are some of the public companies for which McIntyre served on the board of directors. He was a Vicinity Corporation board member when the company was sold to Microsoft in 2002. He served on the audit committees of some of these companies.

McIntyre has been the CEO of FutureSource, a provider of trading terminals and news to commodities and futures traders. He was president of Switchboard, the online phone directory company. He served as chairman and CEO of On2 Technologies, the video compression company that provided video compression software for Adobe’s Flash. Google bought On2 in 2009.

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