Apple (AAPL) Moves To Conquer Its Next Frontier

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By Douglas A. McIntyre Updated Published
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appleThe Holy Grail of consumer electronics is still a smashing success in the video game industry. Tens and tens of millions of Sony (NYSE:SNE) PS2s and PS3s were sold over the last decade. Microsoft (NASDAQ:MSFT) has turned its game console business into a real success. Nintendo has become the darling of the Japanese consumer electronics market because of huge sales of its portable DS and Wii consoles.

Apple (NASDAQ:AAPL) has done remarkably well in the computer, handset, and multimedia player sectors of electronics, but its has little or no place in the gaming industry.

Steve Jobs means to upgrade his status in the video game field. According to The Wall Street Journal, “Apple has made clear that it intends to go after Nintendo’s turf.” Among the Big Three members of the game industry, Nintendo is by far the most successful. The company is expected to sell 30 million of its DS units this year.

Analysts expect Apple to be succesful as it moves rapidly into video games. Research firm DFC predicts that revenue from Apple game sales will rise  from $46 million in 2008 to more than $2.8 billion in 2014. The forecast for 2014 seems improbably high. And, forecasts of consumer electronics activity five years from now are bound to be little more than guesses.

Apple does have some significant advantages as it moves into games inclusing its brand. The Apple name certainly helped adoption of the iPhone. A company that did not have the Mac and iPod as established products would have had a much harder time breaking into the handset field.

Apple also has the edge in its success with product design. It would be nearly impossible to name a company that has come to market with more electronics product that have become instantly popular in part because they were so well suited to consumer tastes.

Apple’s last and not insignificant advantage is its growing relationship with cellular carriers around the world, something that Nintendo lacks. Multi-player games can work on wireless 3G networks giving them many of the capabilities of larger consoles hooked up to landline broadband. 3G systems also make the download of new games relatively easy.

Apple is moving into the video game industry and it is likely that the companies already in the sector will have the same trouble handset firms had with the introduction of the iPhone

Douglas A. McIntyre

Photo of Douglas A. McIntyre
About the Author Douglas A. McIntyre →

Douglas A. McIntyre is the co-founder, chief executive officer and editor in chief of 24/7 Wall St. and 24/7 Tempo. He has held these jobs since 2006.

McIntyre has written thousands of articles for 24/7 Wall St. He is an expert on corporate finance, the automotive industry, media companies and international finance. He has edited articles on national demographics, sports, personal income and travel.

His work has been quoted or mentioned in The New York Times, The Wall Street Journal, Los Angeles Times, The Washington Post, NBC News, Time, The New Yorker, HuffPost USA Today, Business Insider, Yahoo, AOL, MarketWatch, The Atlantic, Bloomberg, New York Post, Chicago Tribune, Forbes, The Guardian and many other major publications. McIntyre has been a guest on CNBC, the BBC and television and radio stations across the country.

A magna cum laude graduate of Harvard College, McIntyre also was president of The Harvard Advocate. Founded in 1866, the Advocate is the oldest college publication in the United States.

TheStreet.com, Comps.com and Edgar Online are some of the public companies for which McIntyre served on the board of directors. He was a Vicinity Corporation board member when the company was sold to Microsoft in 2002. He served on the audit committees of some of these companies.

McIntyre has been the CEO of FutureSource, a provider of trading terminals and news to commodities and futures traders. He was president of Switchboard, the online phone directory company. He served as chairman and CEO of On2 Technologies, the video compression company that provided video compression software for Adobe’s Flash. Google bought On2 in 2009.

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